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Enabling children to reach full potential

DEEP is designed for use by front-line workers in everyday settings. It is designed to be a child-friendly digital assessment tool which directly measures a child’s cognitive capabilities through their interaction with a validated game.

 

DEEP is administered offline, on low-cost android devices, in the comfort of a child’s home.


Our ambition is to equip front-line workers, and even parents themselves, with digital tools that enable a dramatic scale-up of routine cognitive developmental assessments in young children—an approach similar to growth monitoring. This would enable early identification of children who are faltering in their cognitive development, and need interventions.

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what the games capture

The games in DEEP assess a variety of cognitive domains, such as attention, reasoning, visual perception and integration, and memory.

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All fourteen games are listed on the x-axis. Together, these games cover nine cognitive domains, which are listed on the y-axis.

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The darker red shows maximum representation of a cognitive domain in that game. We hypothesise that most games cover multiple cognitive domains and most cognitive domains are represented across multiple games.

what makes deep unique

low-cost architecture

Designed to work on tablets, to make it low-cost and portable for frontline workers.

community-centric

Designed to work in community and home settings—to maximize the the child's comfort. 

open source

Application is available to researchers on request.

instruction-free

No written instructions; the game follows a visual storyline.

offline-first

Designed to work offline, to cater to locations with limited internet connectivity.

objective by design

Free of assessor judgment—data is recorded by a digital device and scored using a validated system.

modular

Each game operates independent of the others.

design & development process

Expert consultations, literature review

Clinicians, Neuroscientists, Public health experts, Computer scientists, Game developers.

Tool  prototyping

Iterative tool development process

Formative work

Child performance, Feedback from parents and non-specialist staff

Tool developed

Offline-first design, assessment data stored locally on the tablet.

Acceptability, feasibility, validity

Administered by non-specialist staff in the child’s home

Use in diverse population

In use in six locations in India, Malawi, Nepal.

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